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Hard surface sculpting in zbrush
Hard surface sculpting in zbrush













I am feeling really slowed down with the conventional hard surface method which I do in Blender/Maya with edge/support loops and such, but the more details you add in your meshes, the more infernal it becomes to keep the shading looking good and optimized, just think about when you have lots of curves/holes in a object and you need to create details that over lap each other, it becomes the puzzle within the puzzles. 3) Hard surface design: i want to get into hard surface design/concepting and i saw many people using either ZBrush or 3D Coat for this stuff especially when it comes to rounded surface like a hoverbike or spaceship so im thinking if i should stick with modeling in Maya or i should use a sculpting program. SciFiDrone: Hard Surface Sculpting Preparing themeshfor sculpting Time foraction preparingthe mesh What just happened Autogroups Subdividingfor hard. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res. For example, clipping, polish, pinch and so on when used together can give the effect of a hard surface.

hard surface sculpting in zbrush hard surface sculpting in zbrush

Showcasing techniques for poly modeling in Maya and boolean/insert techniques in Zbrush. Longish answer, you can model hard surface objects such as space helmets, watches and so on by using a combination of brushes. To put this in perspective, I have a lot of experience with Hard Surfacing in Blender/Maya in the subdivision path. A full run through of creating a tilling hard surface trim sheet texture from scratch using Maya, Zbrush, and Photoshop.















Hard surface sculpting in zbrush